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Cinema Studio: Frank Herrmann
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readme.morph2
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1995-05-23
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One more note about the morph2-algorithm:
If the differences between the two objects are not small
(see the project "heads" in this drawer) you will get
a "singularity" or "jump" in the middle of the animation.
(If the number of passes is two.)
If this jump is to large try to morph the two objects using
MORPH.
Example:
Say, the line
"morph2(1,2,11,obj)"
produces 21 objects using 2 passes.
The jump is between the objects "obj.0011" and "obj.0012".
Load this two objects into Imagine and make a Quickrender of them.
If the differences between the pictures are like "black and white"
your objects have a bad "morph-condition" .
Watch at my animation "Liquid" which contains some singularities
-but still looks amazing.
("DustLiquid.lzx" you can find in the Aminet in the gfx/3d-directory.)